.. _orbitalscience: DMagic Orbital Science ====================== DMagic Orbital Science is a modification for Squad’s "Kerbal Space Program" (KSP) which adds extra science experiments to the game. Those experiments under the hood work differently than stock ones and require dedicated support (see :ref:`ScienceExperimentModule `). - Download: http://spacedock.info/mod/128/DMagic%20Orbital%20Science or https://github.com/DMagic1/Orbital-Science/releases - Sources: https://github.com/DMagic1/Orbital-Science Most of the time Orbital Science experiments should work exactly like stock ones, they inherit all suffixes from :ref:`ScienceExperimentModule `:: SET P TO SHIP:PARTSTAGGED("")[0]. SET M TO P:GETMODULE("dmmodulescienceanimate"). PRINT M:RERUNNABLE. PRINT M:INOPERABLE. M:DEPLOY. WAIT UNTIL M:HASDATA. M:TRANSMIT. All Orbital Science experiments do get an extra :code:`TOGGLE` suffix that activates and deactivates them:: SET P TO SHIP:PARTSTAGGED("collector")[0]. SET M TO P:GETMODULE("dmsolarcollector"). M:TOGGLE. `Submersible Oceanography and Bathymetry` has two extra suffixes that turn the experiment's lights on and off:: SET P TO SHIP:PARTSTAGGED("bathymetry")[0]. SET M TO P:GETMODULE("dmbathymetry"). M:LIGHTSON. WAIT 3. M:LIGHTSOFF.