DMagic Orbital Science¶
DMagic Orbital Science is a modification for Squad’s “Kerbal Space Program” (KSP) which adds extra science experiments to the game. Those experiments under the hood work differently than stock ones and require dedicated support (see ScienceExperimentModule).
Download: http://spacedock.info/mod/128/DMagic%20Orbital%20Science or https://github.com/DMagic1/Orbital-Science/releases
Most of the time Orbital Science experiments should work exactly like stock ones, they inherit all suffixes from ScienceExperimentModule:
SET P TO SHIP:PARTSTAGGED("")[0].
SET M TO P:GETMODULE("dmmodulescienceanimate").
PRINT M:RERUNNABLE.
PRINT M:INOPERABLE.
M:DEPLOY.
WAIT UNTIL M:HASDATA.
M:TRANSMIT.
All Orbital Science experiments do get an extra TOGGLE
suffix that activates and
deactivates them:
SET P TO SHIP:PARTSTAGGED("collector")[0].
SET M TO P:GETMODULE("dmsolarcollector").
M:TOGGLE.
Submersible Oceanography and Bathymetry has two extra suffixes that turn the experiment’s lights on and off:
SET P TO SHIP:PARTSTAGGED("bathymetry")[0].
SET M TO P:GETMODULE("dmbathymetry").
M:LIGHTSON.
WAIT 3.
M:LIGHTSOFF.